Quote:
Originally Posted by JareeB
i crash when i click start next level
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Hahaha. It is still a preview, and I haven't gotten the latest build up as a download on the code site. Besides that, the control scheme is completely different now, and hasn't been applied to the game menu.
Unfortunately, we're getting ready to sell our house, and I don't have much time for this ATM. Just a couple of weeks and I should be able to get back on it and finish it up.
Now, if only I could figure out a way to be able to submit this to MS and get it as an official app. I don't know what their policy would be on a C++ project, instead of XNA...
EDIT: Alright, guys, I just had an idea flash, and I'm wondering what you might be thinking:
Instead of a joystick, how about a track pad? A track pad would be much easier to manage, and it has no center. As long as you stop touching it/moving your thumb on it, the ship would stop moving. And, of course, the movement would be scaled.
The joystick was a good idea, but it's a bigger code hog, and a little more unruly to deal with. The menus would be much easier to navigate, as well.