Okay now that I see what you are doing DartDart it makes more sense and is cleaner your way. Be interesting to test them both out though. With the start and select buttons and just touching the regions.
Yes, the landscape looks good.
But on normal view the L & R buttons should definitely be at the top of the screen (just hold your Zune, it's quite comfortable with them at the top, but kinda painful to hold it with them on the lower screen).
Use thumbs for control cross and A & B and the index fingers being on the top of the screen, both in normal and landscape mode.
@Grim & Tiezep: On the original gameboy the A & B buttons where B & A (A being on the right), so you should leave it that way.
I think you guys should definitely check out the iPod touch/iPhone gba and gb emulators. They really work well. On the gba emulator they let you go vertically and horizontally, and when playing the game horizontally the buttons are outlined yet transparent, allowing you to know where the buttons are and see the screen at the same time. Vertically it's like a regular gameboy, with the actual screen display being widescreen, though it would be rather small on the Zune screen.
OKAy. It isn't THAT big, but I just quickly put together a GameBoy Layout. Tilt the zune and press the buttons to change layout and mess around with it:
I have an iPod Touch and have used the GBA emulator on it. I like Grim's layouts, but I think it would be best to just have transparent buttons along the bottom (with the R+L buttons in the top respective corners) in landscape mode. I'm not sure if the Zune HD screen would be the optimal size for this, however I do believe it would look the best.
If someone is interested in looking at the GBA emulator on the iPod Touch for reference google/youtube "gpsphone"
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Quote:
Originally Posted by DartDart
There was an XNA game it was a brick breaker clone and when you tapped it like an R and or L trigger the accelerometer would detect the movement and would act accordingly and lauch some bullets.
I was thinking something like that.
that looks cool but think about it would be cooler if it was at the top!
What do you guys think of the program I created of this? Is it the "feel" of the game that you wanted?
I dig it! The ability to seamlessly swap to landscape mode will be a treat. I think using Tiezep's layout for Landscape mode and DartDart's layout for normal view would be splendid.
I just had a thought. It may be more appropriate in a request board, so you have my fullest apologies if this isn't the time or place. It doesn't involve the control schemes or anything; rather, it involves the way the app will load game ROMs.
It can be used to pack files into Zune™ compatible
images which may then be transferred to the Zune™
via the sync software for storage.
So basically, my thought was, reverse-engineer this program and incorporate it into the emulator (I admit I'm not entirely sure how doable this may be, or how the program works internally), so that the user encodes the game ROM and puts it into, say, "My Pictures -> ZGB" or something, when they load the emulator it will simply look within the Zune's memory for image files of that type and decode & load them like a normal ROM.
I realize this is quite a bit of extra work, but I personally find the thought of having to modify the source and re-deploy the emulator entirely just to add a single ROM... well, daunting and tedious, to say the least.
So basically, my thought was, reverse-engineer this program and incorporate it into the emulator (I admit I'm not entirely sure how doable this may be, or how the program works internally), so that the user encodes the game ROM and puts it into, say, "My Pictures -> ZGB" or something, when they load the emulator it will simply look within the Zune's memory for image files of that type and decode & load them like a normal ROM.
I realize this is quite a bit of extra work, but I personally find the thought of having to modify the source and re-deploy the emulator entirely just to add a single ROM... well, daunting and tedious, to say the least.
Cheers though, the progress thus far is superb!
You would not have to modify the source to add ROMs. You would just need to add the extra ROMs to the XNA game (or when using deploykit, just add them to the Content folder), then redeploy.