Compiling shaders?
Has anyone tried compiling shaders using Open ZDK/Tegra toolkit?
I've tried compiling shaders, and that completes successfully, but I get an error when linking the shaders into a program. It complains that the program doesn't have enough shaders. When I precompile the shaders, it works fine.
I've tried it in my own software, and modifying threedee.
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