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Old 01-30-2011, 09:31 AM   #21
The Raven
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I think that there should be a campaign option as well as the unlimited high score type play. Also, I think maybe pulling the camera out to third person and having some type of ship or something would make it a little easier to judge distances. An upgrade system would give it a little extra depth, and maybe a little more variation in terms of the tunnel's direction (turns, doors, forks, etc.) Also, have the difficulty be a little more intuitive. The hardest difficulty is simply not possible for the current one. Great game, though!




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Old 02-07-2011, 06:22 PM   #22
Choji1212
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3rd person.



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Old 02-24-2011, 06:51 PM   #23
6Leinad6
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Any..uh...actual progress on this? Can you tell us what is being implemented into the game right now? I really liked the first Void; I'm interested to see how this goes.

As for new things to put in...
-3rd person view
-High scores
-Powerups
-2 player?
-Curving tunnels (also the ability to move left or right, possibly by tapping the screen rather than tilting it)
-I liked the sync-to-music idea.




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